Ancient
A lush, jungle-themed map set in an archaeological site, featuring two distinct bombsites and a crucial, multi-layered mid.
Interactive Map & Callouts

Map Callouts
T Spawn
The starting area for the Terrorist team.
A Site
The bombsite located on the left side of the map, characterized by its large, open temple area.
A Main
The primary entrance to A Site from the T-side, passing by Donut.
Donut
A circular stone structure in the A Main hallway, also called Cube.
Tomb
The enclosed area to the side of A Main, just before entering the site.
Split
An alternate, lower path from T-side that leads towards A Main.
Smoke Lineups
Donut smoke from Mid (T)
Mid lineup to block Donut and enable Redroom/Mid control.
Temple smoke from A Main (T)
Simple A Main lineup to isolate Temple during A executes.
Cave smoke from B Ramp (T)
Essential B Ramp smoke to cut off Cave on B hits.
B Doors smoke from CT Spawn (CT retake)
Spawn-based B Doors retake smoke to enable defuses and re-clears.
Top Mid smoke for T control (T)
Quick top-mid denial smoke to scale into Mid safely.
CT smoke from A Main (T)
Lineup to block CT lane from A Main for safer plants.
A Main retake smoke from CT Spawn (CT)
CT spawn lineup to re-smoke A Main and retake site.
Pro Strategies
T: Proper Ancient Default (Solo/Team)
How to structure a fundamental T default and convert into site hits.

CT: Ancient Mid Control – Timing, Nades, Decisions
n0thing’s CT mid control class: protocols, utility, and timings.

T: GamerLegion B Execute (Pro Breakdown)
Pro B-site execute: smoke Short/Long, mollies, and entry pathing.

T: Solo Execute Both Sites (Practical)
Solo-friendly utility to execute either site when teammates are passive.

Both: Retake A & B (Utility Plans)
Clear, repeatable retake protocols for both sites with lineups.

How Pros Play Ancient (Update Study)
Comprehensive look at current Ancient meta, nades, and tactics.

T: Mid Control Guide (Approaches & Utility)
Two mid-control approaches with supportive utility and reactions.
