Inferno
A classic map set in a European village, defined by its narrow corridors and crucial choke points like Banana and Apartments.
Interactive Map & Callouts

Map Callouts
T Spawn
The starting area for the Terrorist team.
T Ramp
The sloped area leading out of T Spawn, also known as T Pit.
Bridge
A small bridge connecting T Ramp to the T-side Apartments entrance.
T Apartments
The initial set of rooms on the T-side leading towards Apartments, often called 'T Apps'.
Second Mid
The open area between T Apartments and the main Mid.
Mid
The central open area of the map, a key area for map control.
Smoke Lineups
Coffins smoke from Banana
Simple lineup from Banana to block Coffins for B execs.
CT smoke from Banana
Safest CT smoke from Banana for B site takes (post-update).
Arch smoke from Short
Consistent lineup to block Arch from short/mid for A wraps.
Library smoke from Second Mid
Second Mid to Library lineup for Long wraps onto A.
Moto smoke from Second Mid
Reliable Moto smoke from 2nd mid to split A via short.
Pit isolation smoke
Front-pit isolation smoke to scale short safely.
Deep Banana denial smoke from CT Spawn (CT)
Fast CT spawn smoke to deny early Banana control.
Pro Strategies
T: How Pros Play T Side Inferno
Pro-style T-side defaults: map control, spacing, and transition paths.

CT: Banana Control After the Update
Updated CT banana protocols: utility timing, peeks, and re-aggression windows.

T: Full Inferno B Execute (CT & Coffins + mollies)
Step-by-step B exec with exact nades, pathing, and post-plant.

T: Vitality Fast A Tactic (Pro Breakdown)
Fast A hit that punishes 3B CTs; wraps long + short with on-the-fly smokes.

T: Proper Inferno Default (Solo/Team)
How to structure a fundamental T default and convert into site hits.

CT: A-Site Retake Plans
Utility routes and timing to retake A cleanly as CT.

CT: Retake B Site (Protocols & Utility)
Coordinated B retakes: flashes, smokes, and swing timing.
