Cache
An iconic map set in an abandoned industrial site near Chernobyl, known for its balanced layout and crucial mid-control.
Interactive Map & Callouts

Map Callouts
T Spawn
The starting area for the Terrorist team.
Garage
The large garage building on the T-side of the map, leading to Mid and Outside A.
Red
The red shipping container in Garage, a common hiding spot.
A Site
The bombsite located on the left side of the map, featuring a prominent forklift.
A Main
The primary entrance to A Site from the T-side.
Squeaky
The noisy blue door that provides an alternate entrance to A Main.
Smoke Lineups
B Heaven from B Main (T)
Bench corner lineup to smoke Heaven for B executes.
Z Connector from T Spawn (T)
T‑spawn lineup to block Z, enabling Mid splits.
A Main from Truck (CT)
Truck one‑way denial for A Main to stall T takes.
Highway (T)
Simple Highway smoke to split A from Mid safely.
Top Mid / White Box (T)
Quick Mid smoke to gain control towards White Box.
B Heaven + CT from one position (T)
Two key B smokes from the same spot to isolate site.
A Main from CT Spawn (CT)
Fast retake smoke to cut off A Main entries.
Pro Strategies
Both: Full Cache Guide (callouts, plans, utility)
Comprehensive walkthrough of new CS2 Cache with key ideas for T/CT.

CT: Site & Mid Setups (positions & rotations)
Structured CT setups for A, Mid, and B with reactive utility.

CT: Mid Control Protocols
How to contest and re‑take Mid on CT side: timings & nades.

Both: 40+ Cache Tips & Nades (apply to team strats)
Deep utility & tricks compilation to support executes and retakes.

CT: Passive 2‑1‑2 Setup for Info
Default‑safe info‑gathering setup with late‑round utility usage.

CT: Alternative Setups Overview
Another look at CT setups for A/Mid/B—adjust based on opponents.

CT: A‑Site Retake Fundamentals
Flash paths, re‑smokes, and clear routes to retake A efficiently.
