Nuke
A vertically-layered map set in a nuclear power plant, known for its distinct upper and lower bombsites and fast-paced gameplay.
Interactive Map & Callouts

Map Callouts
T Spawn
The starting area for the Terrorist team, located outside.
Outside
The large open area on the T side of the map, also known as 'Yard'.
Silo
The large silo structure that can be climbed to access the roof of the A site building.
T Red
The red shipping container on the T side of Outside.
Secret
The secret tunnel that provides a stealthy path from Outside to the Lower site.
Squeaky
The noisy metal door providing an entrance to the A site building from Outside.
Smoke Lineups
Outside wall smokes to Secret (T)
Three-smoke wall to cross yard to Secret safely.
Heaven smoke from T Roof (T)
Fast rooftop lineup to block Heaven on Upper executes.
A-Main smoke from T Roof (T)
Consistent T-roof lineup to isolate Main on A hits.
Mini smoke from T Roof (T)
Easy lineup to block Mini and scale into A site.
Garage smoke from T Roof (T)
Yard garage cutoff to deny CT info/peeks.
Quick Secret cross (alt) (T)
Simple lineups for fast Secret execute.
Heaven smoke from Outside (alt) (T)
Outside-to-Heaven isolation to support Upper execs.
Pro Strategies
T: Ultimate Nuke Default (2025)
How to structure a strong T default: outside, lobby control, and transitions.

T: Upper Execute – Rooftop Utility Pack
Complete Upper execute with Heaven/Main/Mini smokes and mustang molly.

T: Manipulating CT Rotations
Force and punish rotates with outside pressure and delayed hits.

CT: Holding Outside (Coach guide)
Positions, utility, and protocols to shut down yard.

CT: Nuke Defense Fundamentals
Build a solid CT side: rotations, info plays, and discipline.

CT: Ramp Control like ropz
Analyzes pro ramp holds and reactive protocols.

Pro Strat: GamerLegion Outside Wall into Upper
Pro tactic: outside smokes to pull rotates → re-smoke and hit Upper.
