Train
A classic map set in a Russian train yard, featuring two distinct bombsites on opposite ends of a series of long train cars.
Interactive Map & Callouts

Map Callouts
T Spawn
The starting area for the Terrorist team.
Alley
The long alleyway on the T side of the map that leads towards Ivy.
A Site
The bombsite located on the left side of the map, surrounded by multiple train cars.
A Main
The primary entrance to the A site area from the T side.
T Stairs
The staircase leading from the T side up to A Main.
Showers
The area connecting A Main to the Pop Dog ladder.
Smoke Lineups
Connector (Z) from T Spawn (T)
Jump‑throw from T‑spawn to block Z for A hits and splits.
Ivy from T Spawn (T)
Instant Ivy smoke to scale Alley control safely.
Popdog from Olof (T)
Popdog cutoff to help A‑site execs and deny rotates.
A Heaven from A‑Main (T)
Blocks Heaven for outside A executes.
E‑Box from Construction/Main (T)
Simple E‑box isolation to leave site anchors blind.
B Ramp / Sidewalk (T)
Lineup to block B ramp (Sidewalk) and scale onto site.
B Heaven from CT Barrels (CT)
CT retake/anchor smoke to deny AWPing from Heaven.
Pro Strategies
T: Train Guide – Defaults, Timings & Strats (2025)
Structured T defaults, timing windows, and conversion paths.

Pro Strat: Na’Vi A‑Site Execute (Breakdown)
Main + Pop pressure timing, key util, and trading patterns.

Pro Strat: Complexity’s A Execute (IEM Katowice 2025)
Outside layering and spacing to overwhelm A defenders.

T: MUST‑KNOW B‑Site Tactic
Clean B‑site plan with smokes, mollies, and entries.

Pro Strat: ENCE Train Tactic (Unstoppable)
How ENCE create openings and convert on Train.

Pro Strat: Falcons A Fake (Camera+Connector)
Fake pressure into late hit—rotations manipulation explained.

This Pro Train Tactic Wins Rounds
Executable plan you can copy in ranked/team play.
