Vertigo
A unique, vertically-oriented map set atop a skyscraper under construction, forcing teams to contest two separate floors.
Interactive Map & Callouts

Map Callouts
A Site
The upper bombsite, accessible via A Ramp and Mid.
A Ramp
The primary ramp leading from the T-side lower level up to the A Site.
Default
The default plant position on A Site, behind the central boxes.
Scaffold
The scaffolding on the A Site, providing access to the upper beams and Heaven.
Sandbags
The sandbag position at the top of A Ramp, providing cover for defenders.
Fence
The fence on the far side of A Site, providing cover from A Ramp.
Smoke Lineups
A Site default plant smoke from Ramp (T)
Simple lineup from A ramp to isolate default for safe plant.
B Stairs smoke (T take)
Easy B stairs smoke to deny CT vision and scale ramp.
Mid Elevator smoke from Mid (T)
Consistent elevator smoke to take mid control safely.
CT A Ramp smoke (Yellow/GAP) (CT)
Two key CT smokes to control A ramp and deny rushes.
CT Spawn to A Ramp smoke (CT)
Fast CT spawn smoke to help teammates stop an A rush.
T Ramp control smoke (T)
T ramp smoke to safely take early A ramp control.
Single B site execute smoke (T)
One critical smoke to enable fast B exec (two throw methods).
Pro Strategies
T: Defaulting on Vertigo (2025)
Full T-side default: spawn-based picks, map control, and transitions.

T: B-Site Execute (full guide)
Step-by-step B execute with smokes, mollies, and pop flashes.

T: High-Level Vertigo (macro concepts)
Playing Vertigo T-side at a high level: rotations, timings, conditioning.

CT: Vertigo CT-Side Pro Guide (2024)
CT setups, rotations, and protocols to lock down ramp, mid, and B.

CT: How Pros AWP on Vertigo (CT)
Positions, peeks, and protocols for CT AWPers on Vertigo.

Pro Strat: Virtus.pro B Execute (spawn smokes)
Pro-style B hit with spawn smokes and supportive flashes.

T: Dominate A Ramp Control (utility plan)
Utility and spacing to consistently take and hold A ramp.
